Episode 1: Flow

October 28th, 2016

Flow. You've experienced it, but you might not know exactly what it is. In this episode, we'll discuss what this state is, the requirements to achieve it, and how it's relevant to players and game designers. We'll see how this claim holds up: "If you can get into flow, you can enjoy any game." Read Show Notes


At a Higher Level is a game design podcast that takes an interdisciplinary approach to exploring games and the experiences they create.

Erik Hazzard is an author, programmer, startup co-founder, map lover, data-viz enthusiast, and amateur game developer.


Questions, comments, criticisms?
Follow @AtAHigherLevel on twitter, or reach out to Erik personally at @ErikHazzard.